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Terrainsculpt.ini

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terrainsculpt.ini is a technical file located in the directory:

Documents>Electronic Arts>The Sims Create A World Tool>UserToolData>TerrainSculptBrushes

DescriptionEdit

terrainsculpt.ini allows users to define a custom brush for sculpting terrain in CAW. To function it must be accompanied by monochrome 8-bit TGA files in the same directory.

FormatEdit

Terrain Edit Parameters
Brush Profiles
For each brush, add a section whose name begins with "Brush_".
ID - a unique ID for the brush
WiggleAngle - Maximum angle (in degrees) by which the brush wiggles at each step as it is dragged. Set this to 0 for no wiggle
ComponentCount - Number of components the brush has.
For each component, the following parameters can be specified. Use the prefix Compi_, for "i" th component
Comp1_Op 
Operation ID for component. 0 - RaiseLower, 1 - Smoothen, 2 - Level, 3 - Flatten
Comp1_Texture 
Name of the profile texture for the component
Comp1_BaseTextureValue 
The texture value to be taken as "base". Use of this value is dependent on the operation.
When the opeation is "RaiseLower", a texture value higher than the base value causes the
terrain to be raised and a texture value lower than the base value causes lowering.
Comp1_AlignWithMoveDirection 
Specifies whether or not the profile texture should be aligned with the direction of
of movement of the mouse. 0 for false, 1 for true.
Comp1_Width 
Width of the area over which the brush gets applied at each step.
Comp1_Strength 
Strength of the brush

ExampleEdit

[Brush_Mountain]
Name = Mountain
WiggleAngle = 0
ComponentCount = 2

First component (Mountain base)

Comp1_Op = 0
Comp1_Texture = MountainBaseBrush.tga
Comp1_BaseTextureValue = 0
Comp1_AlignWithMoveDirection = 0
Comp1_Strength = 0.01
Comp1_Width = 1.0

Second component (Mountain ridge)

Comp2_Op = 0
Comp2_Texture = MountainRidgeBrush.tga
Comp2_BaseTextureValue = 0
Comp2_AlignWithMoveDirection = 1
Comp2_Strength = 0.01
Comp2_Width = 1.0

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