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Aligning Distant Terrain

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The largest objects you will find in CAW are the distant terrain objects. These are found under the metadata tab. Each distant terrain is designed to fit around the edges of a large (2048x2048) world, and each has a specific theme that lends itself to certain kinds of worlds more than others.

Distant TerrainsEdit

Basic

The following distant terrains appear automatically in CAW provided the user has the respective expansion packs installed.

Sunset ValleyEdit

Metadata name: Terrain - Distant

This is a basic, lush pastoral green distant terrain. It has mountains in one corner, and rolling hills with round green trees on them.

SunsetDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 2047.11707

Y = 116.551254

Z = 2047.2146

Rotation

X = 0

Y = 0

Z = 0



Al SimharaEdit

Metadata name: Distant Terrain - Egypt

This is the standard desert-themed distant terrain.

AlSimharaDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 1000.6

Y = -2

Z = 1025.6

Rotation

X = 0

Y = 44.1999931

Z = 0



Champs Les SimsEdit

Metadata name: Distant Terrain - France

A light pastoral green landscape, with a huge river running across it.

ChampsLesSimsDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 1000

Y = 0

Z = 1012

Rotation

X = -179.999985

Y = 0

Z = -179.99998



Shang SimlaEdit

Metadata name: Distant Terrain - China

This distant terrain features deep, dark greens, with oriental villages painted impressionistic into the hillsides. It has situational use.

ShangSimlaDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 1025.91492

Y = -100.792183

Z = 1022.01959

Rotation

X = 0

Y = -89.99999

Z = 0



TwinbrookEdit

Metadata name: Terrain Distant South [Placeholder]

A swamp green distant terrain with river mouths. There is a city in the distance.

TwinbrookDistantTerrain

The optimal placement for this distant terrain is:

Position

X = 1063.37439

Y = 32.8193169

Z = 179.999985

Rotation

X = 179.999985

Y = 0

Z = -179.999985



BridgeportEdit

Metadata name: Distant Terrain

A semi alpine distant terrain with deep, almost pine-green grass. A city is visible on a peninsula, and there is an island at sea.

BridgeportDistantTerrain

The optimal placement for this distant terrain is:

X = 1056.71619

Y = 15

Z = 1096.17322

Rotation

X = 0

Y = 0

Z = 0


Appaloosa PlainsEdit

Metadata name: Distant Terrain (same as Bridgeport)

A flood plain situated within a lush burnt orange and lime green canyon.

APDistantTerrain

The optimal placement for this distant terrain is:

Position

X = 825.4224

Y = 96.7

Z = 806

Rotation

X = 0

Y = 89.99999

Z = 0


Custom

The following distant terrains are extracted from store worlds or otherwise custom-created. They need to be installed using a mod framework, and people who use worlds with them will also need to have them installed.

SnowyEdit

Metadata name:

This is a recolor of Sunset Valley especially for snowy worlds! Download [1].

NeedsImage

Position

X = 2047.11707

Y = 116.551254

Z = 2047.2146

Rotation

X = 0

Y = 0

Z = 0



RiverviewEdit

Metadata name: Farm_Distant_Terrain

A much less mountainous distant terrain than Sunset Valley, but still rural, from the EA-built world Riverview. Thanks to simsample for extracting this, and heaven_sent_8_18 for finding the appropriate coordinates. Download [2].

RiverviewDistantTerrain

The optimal placement for this distant terrain is:

Position

X = -7.35993528

Y = 209.380753

Z = 2033.22974

Rotation

X = 0

Y = 0

Z = 0



Hidden SpringsEdit

Metadata name: ??

A lurid green alpine distant terrain, from the EA Store-built world Hidden Springs.

NeedsImage

The optimal placement for this distant terrain is:

Position

X = 2201,60034

Y = -12,5020151

Z = -91,0409546

Rotation

X = 179,999985

Y = -0,963996232

Z = 179,999985


Lunar LakesEdit

Metadata name: terrainDistant_dw4

An odd and highly situational distant terrain, from the EA-built world Lunar Lakes. Thanks to ingeli for extracting this, and Atakoy for finding the appropriate coordinates. Download [3].

NeedsImage

The optimal placement for this distant terrain is:

Position

X = 1030

Y = -12

Z = 1010

Rotation

X = 0

Y = 0

Z = 0

Lucky PalmsEdit

Metadata name:

An rough and canyon-y desert landscape that would suit many different arid worlds.

NeedsImage

The optimal placement for this distant terrain is:

Position

X = 1033,29663

Y = 21,3577785

Z = 1042,679

Rotation

X = 0

Y = 0

Z = 0

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