The largest objects you will find in CAW are the distant terrain objects. These are found under the metadata tab. Each distant terrain is designed to fit around the edges of a large (2048x2048) world, and each has a specific theme that lends itself to certain kinds of worlds more than others.
Distant Terrains Edit
Basic
The following distant terrains appear automatically in CAW provided the user has the respective expansion packs installed.
Sunset Valley Edit
Metadata name: Terrain - Distant
This is a basic, lush pastoral green distant terrain. It has mountains in one corner, and rolling hills with round green trees on them.
According to the Beta walkthrough , the optimal placement for this distant terrain is:
Position
X = 2047.11707
Y = 116.551254
Z = 2047.2146
Rotation
X = 0
Y = 0
Z = 0
Al Simhara Edit
Metadata name: Distant Terrain - Egypt
This is the standard desert-themed distant terrain.
According to the Beta walkthrough , the optimal placement for this distant terrain is:
Position
X = 1000.6
Y = -2
Z = 1025.6
Rotation
X = 0
Y = 44.1999931
Z = 0
Champs Les Sims Edit
Metadata name: Distant Terrain - France
A light pastoral green landscape, with a huge river running across it.
According to the Beta walkthrough , the optimal placement for this distant terrain is:
Position
X = 1000
Y = 0
Z = 1012
Rotation
X = -179.999985
Y = 0
Z = -179.99998
Shang Simla Edit
Metadata name: Distant Terrain - China
This distant terrain features deep, dark greens, with oriental villages painted impressionistic into the hillsides. It has situational use.
According to the Beta walkthrough , the optimal placement for this distant terrain is:
Position
X = 1025.91492
Y = -100.792183
Z = 1022.01959
Rotation
X = 0
Y = -89.99999
Z = 0
Twinbrook Edit
Metadata name: Terrain Distant South [Placeholder]
A swamp green distant terrain with river mouths. There is a city in the distance.
The optimal placement for this distant terrain is:
Position
X = 1063.37439
Y = 32.8193169
Z = 179.999985
Rotation
X = 179.999985
Y = 0
Z = -179.999985
Bridgeport Edit
Metadata name: Distant Terrain
A semi alpine distant terrain with deep, almost pine-green grass. A city is visible on a peninsula, and there is an island at sea.
The optimal placement for this distant terrain is:
X = 1056.71619
Y = 15
Z = 1096.17322
Rotation
X = 0
Y = 0
Z = 0
Appaloosa Plains Edit
Metadata name: Distant Terrain (same as Bridgeport)
A flood plain situated within a lush burnt orange and lime green canyon.
The optimal placement for this distant terrain is:
Position
X = 825.4224
Y = 96.7
Z = 806
Rotation
X = 0
Y = 89.99999
Z = 0
Custom
The following distant terrains are extracted from store worlds or otherwise custom-created. They need to be installed using a mod framework, and people who use worlds with them will also need to have them installed.
Metadata name:
This is a recolor of Sunset Valley especially for snowy worlds! Download [1] .
Position
X = 2047.11707
Y = 116.551254
Z = 2047.2146
Rotation
X = 0
Y = 0
Z = 0
Riverview Edit
Metadata name: Farm_Distant_Terrain
A much less mountainous distant terrain than Sunset Valley, but still rural, from the EA-built world Riverview. Thanks to simsample for extracting this, and heaven_sent_8_18 for finding the appropriate coordinates. Download [2] .
The optimal placement for this distant terrain is:
Position
X = -7.35993528
Y = 209.380753
Z = 2033.22974
Rotation
X = 0
Y = 0
Z = 0
Hidden Springs Edit
Metadata name: ??
A lurid green alpine distant terrain, from the EA Store-built world Hidden Springs.
The optimal placement for this distant terrain is:
Position
X = 2201,60034
Y = -12,5020151
Z = -91,0409546
Rotation
X = 179,999985
Y = -0,963996232
Z = 179,999985
Lunar Lakes Edit
Metadata name: terrainDistant_dw4
An odd and highly situational distant terrain, from the EA-built world Lunar Lakes. Thanks to ingeli for extracting this, and Atakoy for finding the appropriate coordinates. Download [3] .
The optimal placement for this distant terrain is:
Position
X = 1030
Y = -12
Z = 1010
Rotation
X = 0
Y = 0
Z = 0
Lucky Palms Edit
Metadata name:
An rough and canyon-y desert landscape that would suit many different arid worlds.
The optimal placement for this distant terrain is:
Position
X = 1033,29663
Y = 21,3577785
Z = 1042,679
Rotation
X = 0
Y = 0
Z = 0
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